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Astro Computer Arcade Projector Game (Nutting, 1969) Extremely rare original Astro Computer arcade game manufactured by Nutting Associates and released in 1969. Housed in its original cabinet, 23″ x 57″ x 29.5″, with the main glass display bearing a vintage astrology design surrounded by horoscope symbols, and the control plate featuring game instructions and dials for the player to choose their zodiac sign and birthdate. The player then hits the “Predict” button and their horoscope is revealed on the center monitor. The back panel bears the Nutting label, listing Model No. 706 and Serial No. 1546, and the right-side panel contains the coin door and drop. In fine, untested condition, with slight wear and scuffs to the cabinet. The internal projection unit is fully intact and complete, but will need adjustment to work 100%. A plaque is posted on the inside stating the warranty. An early electro-mechanical game from Nutting that is virtually unobtainable—a super rare fortune-telling machine that may be the last of its kind.

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Astro Computer Arcade Projector Game (Nutting, 1969) Extremely rare original Astro Computer arcade game manufactured by Nutting Associates and released in 1969. Housed in its original cabinet, 23″ x 57″ x 29.5″, with the main glass display bearing a vintage astrology design surrounded by horoscope symbols, and the control plate featuring game instructions and dials for the player to choose their zodiac sign and birthdate. The player then hits the “Predict” button and their horoscope is revealed on the center monitor. The back panel bears the Nutting label, listing Model No. 706 and Serial No. 1546, and the right-side panel contains the coin door and drop. In fine, untested condition, with slight wear and scuffs to the cabinet. The internal projection unit is fully intact and complete, but will need adjustment to work 100%. A plaque is posted on the inside stating the warranty. An early electro-mechanical game from Nutting that is virtually unobtainable—a super rare fortune-telling machine that may be the last of its kind.

Estimate 2 500 - 4 000 USD
Starting price 500 USD

* Not including buyer’s premium.
Please read the conditions of sale for more information.

Sale fees: 24.98 %
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For sale on Thursday 22 Aug - 18:00 (EDT)
amherst, United States
RR Auction
+16037324284
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Apple II Computer 'Breakout' Cassette Tape for 'Color Demos' Original Apple II personal computer cassette tape for containing “Color Demos” for the arcade game “Breakout,” which was released in 1977 and developed by Steve Wozniak. The green-and-white labels to either side bear faint stamps: “BREAKOUT, 1K” and “COLOR DEMOS, 1K.” A DAK label affixed to one side of the included cassette case is annotated in black ink, “BREAKOUT, COLOR DEMOS, A.” In fine condition. Designed by Steve Wozniak in October of 1975, the arcade game Breakout was developed and published by Atari, Inc. and released on May 13, 1976. In the game, a layer of bricks lined the top third of the screen, and the goal was to destroy them all by repeatedly bouncing a ball off a paddle into them. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the U.S. and Japan. Wozniak later claimed that Breakout directly influenced the design of the Apple II computer, saying ‘A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now.’ This included his design of color graphics circuitry, the addition of game paddle support and sound, and graphics commands in Integer BASIC. ‘Basically, all the game features were put in just so I could show off the game I was familiar with—Breakout—at the Homebrew Computer Club. It was the most satisfying day of my life [when] I demonstrated Breakout—totally written in BASIC. It seemed like a huge step to me. After designing hardware arcade games, I knew that being able to program them in BASIC was going to change the world.’

Super Red Baron Arcade Projector Game (Nutting, 1972) Rare restored Super Red Baron electro-mechanical arcade game manufactured by Nutting Industries (MCI) and originally released in 1972. Housed in its original cabinet, 24″ x 72″ x 30″, with terrific World War I-themed designs to the lower panel, marquee, and side panels, which bear marvelous stenciled portraits of the Red Baron, who looks strikingly similar to Italian dictator Benito Mussolini. The control panel is meticulously designed to replicate a vintage aircraft dashboard, complete with functional fuel dials, alongside a joystick and buttons that deliver an authentic gaming experience. The arcade has been professionally restored and is in beautiful condition, with minimal scuffs and wear. The game functions at 85% and needs adjustment in several areas inside, but remains in working condition, with sounds, lights, and action. The cabinet is 100% complete with doors and keys and has wheels mounted on the bottom for easy transportation. One of two known to be in private collections, this Super Red Baron arcade is an exceptional piece for any serious collector or enthusiast of retro arcade games. In 1971, Dave Nutting formed a new company called Milwaukee Coin Industries. MCI’s main business was the manufacture of projection screen games, crude ancestors to the laser disc games of the mid-80s that used images from a film disc or strip projected on a screen to create a realistic background for arcade games. MCI released several projection games including Red Baron, an inspiration for his Red Baron Amusement Center arcade locations that he opened in 1972.

Computer Space 2-Player Arcade Video Game (Nutting, 1973) Rare original two-player edition of the Computer Space arcade video game manufactured by Nutting Associates and released in July 1973, two years after the original one-player edition released by Syzygy Engineering, the company that evolved into Atari, made history by becoming the first arcade video game ever created and the first commercially available video game. The game is enclosed in its original futuristic green sparkle (metallic flake) fiberglass cabinet, the only color option issued for this version, and approximately measures 29.5″ x 66.5″ x 32″, with the back bearing the Nutting Association parts label, which reads: “Model No. 724C, Serial No. 30543.” The front control panel features a 25-cent quarter slot, a coin return button, a red ‘Start Game’ button, a green “Two Player Operation” button, and two original rotational joysticks topped with red “Fire Missile” buttons. The game’s simple gameplay instructions, printed beneath the monitor, read as follows: 1. Insert quarter; press two-player if desired; press start button. (Two-player option must be selected before start button is pressed.) 2. In one-player operation, player one is pitted against the computer-controlled saucer. 3. In two-player operation, player one and player two are pitted against each other. 4. In one-player operation, outscore computer-controlled saucer for extended play. Included with the arcade is a hand-drawn schematic entitled “Two-Player Computer Space, Chassis Wiring,” drawn by Walter Anderson on May 17, 1973; a “Pre-Installation Inspection” check sheet, and a “Two-Player Computer Space Trouble-Shooting Guide” from April 1973, which includes a 3-page section for “Some Typical Failure Symptoms.” The cabinet is in fine condition, with only some slight scuffing and scratching, mostly concentrated on the lower right side; one joystick is slightly loose, and the machine itself lights up and the screen is functional, but the game is not in proper playing status. Original working 2-player Computer Space arcades are practically unobtainable and very rarely offered for public sale, with this example all the more impressive for its immaculate cabinet and original parts. A coin-operated derivative of the 1962 computer game Spacewar!, the original one-player Computer Space made its official public debut at the Music Operators of America (MOA) Expo, which was held at the Conrad Hilton Hotel in Chicago, Illinois on October 15-17, 1971. Syzygy founders Nolan Bushnell and Ted Dabney were thrilled with the early response, as was their manufacturer, Bill Nutting of Mountain View, California, whose company Nutting Associates greenlit initial production sometime in November or December, and then full production near the end of January 1972. The ultimate sales tally was modest, but the game’s success led to a two-player sequel (offered here) and the game’s telltale cabinet even made cameos in the 1973 film Soylent Green (marking the first appearance of a video game in a movie) and Steven Spielberg's 1975 summer blockbuster Jaws. After parting ways with Nutting after the release of the original Computer Space, Bushnell and Dabney sought to incorporate Syzygy Engineering but learned that the name already existed in California. Inspired by the Japanese game Go, they changed the company name to Atari and ignited the video game revolution with PONG (1972), Home PONG (1975), and the Atari 2600 console (1977). Although Computer Space didn’t bring video games to the masses, it established the blueprint for nearly all coin-operated arcade video games to follow: a cabinet, marquee, control panel, television monitor, audio speaker, circuit boards, power supply, and coin acceptor. It also inspired early professional game developers like Jerry Lawson, the engineer who led the creation of the first cartridge-based video game console in 1976, and Atari game designer Ed Logg, who based his best-selling 1979 space shooter Asteroids on elements borrowed from Computer Space and Space Invaders.