Luigi Colani (1928-2019), design study, color offset lithograph, signed lower ri…
Description

Luigi Colani (1928-2019), design study, color offset lithograph, signed lower right, crease at upper edge, 30 x 41 cm, behind glass in a removable frame 53 x 73 cm

8191 

Luigi Colani (1928-2019), design study, color offset lithograph, signed lower right, crease at upper edge, 30 x 41 cm, behind glass in a removable frame 53 x 73 cm

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Apple II Computer 'Breakout' Cassette Tape for 'Color Demos' Original Apple II personal computer cassette tape for containing “Color Demos” for the arcade game “Breakout,” which was released in 1977 and developed by Steve Wozniak. The green-and-white labels to either side bear faint stamps: “BREAKOUT, 1K” and “COLOR DEMOS, 1K.” A DAK label affixed to one side of the included cassette case is annotated in black ink, “BREAKOUT, COLOR DEMOS, A.” In fine condition. Designed by Steve Wozniak in October of 1975, the arcade game Breakout was developed and published by Atari, Inc. and released on May 13, 1976. In the game, a layer of bricks lined the top third of the screen, and the goal was to destroy them all by repeatedly bouncing a ball off a paddle into them. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the U.S. and Japan. Wozniak later claimed that Breakout directly influenced the design of the Apple II computer, saying ‘A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now.’ This included his design of color graphics circuitry, the addition of game paddle support and sound, and graphics commands in Integer BASIC. ‘Basically, all the game features were put in just so I could show off the game I was familiar with—Breakout—at the Homebrew Computer Club. It was the most satisfying day of my life [when] I demonstrated Breakout—totally written in BASIC. It seemed like a huge step to me. After designing hardware arcade games, I knew that being able to program them in BASIC was going to change the world.’

Attributed to PIETRO CHIESA (Milan, 1892-1948) for Fontana Arte. Lamp, 1950s. Brass and perforated metal shade. Two points of light. In good vintage condition. Measurements: 42 x 32 x 32 cm. This lamp responds to mid-century Italian design and proportions, with refined touches such as the small knob on the top. The patina it has acquired over time is magnificent and enhances the piece. It rises on a polished circular foot on which rests the tubular shaft, reinforced in the middle by a fluted structure. The perforated and dome-shaped screen completely covers the light sources. Considered one of the leading exponents of Italian art deco, Pietro Chiesa worked as an apprentice in the studio of furniture designer and interior decorator Giovan Battista Gianotti in Milan. In 1921 he opened the Botega di Pietro Chiesa in Milan. In 1925 the Milanese designer showed his work at the "Exposition Internationale des Arts Décoratifs et Industriels Modernes" in Paris. In 1927 he joined Gio Ponti, Michele Marelli, Tomaso Buzzi, Emilio Lancia and Paolo Venini to found Il Labirinto, where high-quality furniture in the Novecento style was manufactured. There he concentrated mainly on glass design. In 1933 Chiesa became artistic director of Fontana Arte, the firm founded by Gio Ponti and Luigi Fontana. Fontana Arte began by concentrating on furniture and glass, but later became known for lighting. Pietro Chiesa treated glass as a valuable material, fragmenting it and using special cutting techniques. At the same time he created pure forms, such as the glass table of 1932, made from a single folded strip of clear glass. In 1933 he designed "Luminator", an elegant flute-shaped floor lamp made of lacquered brass tube, which provided indirect light.